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Channel: Thomas Kuebler – Perception Engineer
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Javascript Saliency Map Webservice

Saliency is a measure of how strong elements stand out from their surrounding. Highly salient objects are likely to attract an observer’s attention. These regions are usually viewed during the first...

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Eye-tracking reveals the Pros in Mario Kart

Ever wondered how your eyes perform while playing a videogame? Turns out they might be quite important for you winning the game. Actually, so important that one can even distinguish whether you are a...

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Procedurally generated trees – quick overview

Recently I stumbled across the Procedural World Blog (https://procworld.blogspot.de/). It has a nice post on how to generate trees algorithmically. They use the so-called Space Colonialization...

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Thesis done :-)

My doctoral thesis on Scanpath Comparison Algorithms is published, you can grab a free copy at http://hdl.handle.net/10900/74458 or the compressed e-book version for online reading (with slightly less...

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Procedural Tree – Poisson Disk Sampling in 3D (C#)

This post will be about the first step in both Guiding Vector Tree and Space Colonialization algorithms: Poisson sampling. Both procedurally generate a tree structure by joining either randomly sampled...

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Ball B-splines

Ball B-splines Ball B-splines are used to model tube-like 3D surfaces or volumes. You can imagine them as a rubber hull over a sequence of marbles of variable diameter. The concept is almost identical...

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Looking for the dataset of “Defending Yarbus: Eye movements reveal observers’...

I’ve been searching my files for a while to find the dataset of a replication of Yarbus’ famous experiment. Seems like the webpage of Ali Borji ( http://ilab.usc.edu/borji/Resources.html ) mentioned...

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Google Colab Webcam streaming and processing

One of the code examples that Colab provides handles recording of an image via a webcam. The code writes a webcam frame to an image file and displays it. However, it does not directly handle life...

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